Halo Infinite has been found to use significantly more internet data than it is supposed to, which can cause problems for players with a monthly internet data cap.
Specifically, the game downloads 305MB from its content delivery network after each match, resulting in roughly 1GB (or more) of data used per hour.
343 Industries has confirmed that a fix will be coming as part of Halo Infinite’s planned August update.
It’s currently unclear what’s causing the spikes data usage, with some speculating that the issue has something to do with Halo Infinite’s Theater playback mode.
If you have a monthly internet data cap and enjoy the Halo Infinite multiplayer experience, recently, it was discovered that the game is using much more data than it is supposed to, which can cause problems for people. They don’t have unlimited plans.
Specifically, prominent Halo community member @NicmeistaR noted that while Halo Infinite multiplayer matches use around 10-11MB of data on average, a normal amount for online gaming, it draws 305MB of data from the network. Infinite CDN every time you come back. to the menus after a game. In some context, most multiplayer titles only use between 40 and 160 MB per hour.
This means that Halo Infinite is consuming around 1GB of data per hour, or potentially even more depending on how fast your matches are going. This won’t be a problem for people who don’t have a data cap, but if they do, it might be a good idea to avoid playing Halo Infinite on both Xbox and PC for now.
It’s also unclear what’s causing the giant spikes in data usage, with some speculating that the issue is related to Halo Infinite’s Theater mode for saving match replays. Ultimately, we won’t know more until 343 Industries provides more information about what’s going wrong here.